With each shot in the rally fired calculated, and each body part having its own armour and health, a lucky few shots can cripple an enemy body-part. Flanking and, should characters have the ability, deploying targeted shots not only feels great, but is also essential to swift victories. It’s not just high ground which needs to be considered either, direction and cover is - as would be expected - relevant, however each bullet is individually pathed, and so errant objects, or a shield slightly in the way of the target, can be enough to waste a shot on the enemy. Of the smaller enemies, some had grown large shell-like arms which worked as shields when deployed, others had guns and grenade launchers grafted onto their limbs, deadly if allowed high ground. Something not exactly showcased during the demo, but somewhat visible through the selection of enemies on show. Where XCOM: Enemy Unknown felt as though it amped up the combat pace of the earlier titles, and XCOM 2 moved to push players from creeping forward in slow, defensible positions, Phoenix Point introduces more technical combat and health systems, as well as major changes to the way enemies work.Įnemies, being controlled by a rapidly evolving virus, evolve throughout the campaign. That said, it’s easiest to draw comparisons between the modern XCOM titles from Firaxis, not least due to the more modern visuals, and the shift in scale. Naturally, sharing a creator (in Julian Gollop) with the original X-COM titles is bound to ensure that there’s a lot of similarities. ![]() It was certainly enough to underline the larger differences in combat between the game and the series it will draw most comparisons to: X-COM/XCOM. While an early build, with the best bit of a year left of development, the demo was an interesting vertical slice of the combat in the game. While the game will certainly look familiar to XCOM fans, there are plenty of features which set the two apart. The suicide mission initially seems somewhat simple, secure an old base which has become overrun with the strange creatures currently infesting the world. Each of this team are infected, and as such have been sent on a suicide mission to have them serve some purpose before succumbing to the virus. ![]() However, the gameplay demo, which I recently played through, instead saw players taking charge of a group of four soldiers from the New Jericho faction. In the released version of the game, which is tenuously scheduled for late 2018, players will command the Phoenix Point cell of the Phoenix Project, heading up one small pocket of internationally organised resistance against the creeping mists: The infection of the Pandora Virus, with strange creatures which are created by it. As a matter of fact, all that remains are small pockets of rival factions, militarists, cults, and an isolated cell of the Phoenix Project operating out of the titular location, Phoenix Point. With the world devastated by the Pandora Virus, a deadly mutation released by the retreating permafrost, there’s little hope left for humanity.
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